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COMBAT DESIGNER • NARRATIVE DESIGNER • FILMMAKER
Richard
Wang
Archangel
Secret Ending Boss
Combat Design: Ability documentation / implementation, behavior tree, balancing
Level Design: Level blockout, set dressing, sequence engineering
Narrative Design: Character documentation, yarnspinner dialogue
Art: Boss model, voxelized props, cinematics engineering, post processing
Rev
Final Boss
Boss Design: Ability documentation / implementation, behavior tree, balancing, enemy design
Narrative Design: Character documentation, yarnspinner dialogue
Level Design: Level documentation / blockout, set dressing, post processing
Gangster Hideout
Combat Area
Combat Design: Enemy design
Level Design: Level blockout, set dressing, post processing
Andrean Slums
Explorable Region
Level Design: Level blockout, set dressing, post processing
Trapped Author
Erase Archetype Deck
Card Design: Initial design documentation, art implementation, balancing
Art: Drawing temporary 2D art assets
Collab / Corrupted Collabs
Archetype Deck
Card Design: Initial design documentation / implementation, art implementation
Art: Drawing final 2D art assets
Freeze Tag / Ovens
Core Mechanics
Combat Design: Initial design documentation, balancing
Ice Arena
Map Blockout
Level Design: Mock-up sketches, blockout implementation, usability testing
Combat Design: Ability documentation, enemy design
Level Design: Mock-up sketches, sequencing documentation
Narrative Design: Character documentation, scriptwriting and dialogue
Narrative Design: Global documentation, flow charts
Stickers
Archetype Art
Art: Drawing final 2D art assets