COMBAT DESIGNER • NARRATIVE DESIGNER • FILMMAKER

Richard
Wang

Overdawn

Archangel

Secret Ending Boss

Combat Design: Ability documentation / implementation, behavior tree, balancing

Level Design: Level blockout, set dressing, sequence engineering

Narrative Design: Character documentation, yarnspinner dialogue

Art: Boss model, voxelized props, cinematics engineering, post processing

Rev

Final Boss

Boss Design: Ability documentation / implementation, behavior tree, balancing, enemy design

Narrative Design: Character documentation, yarnspinner dialogue

Level Design: Level documentation / blockout, set dressing, post processing

Gangster Hideout

Combat Area

Combat Design: Enemy design

Level Design: Level blockout, set dressing, post processing

Andrean Slums

Explorable Region

Level Design: Level blockout, set dressing, post processing

Masterworks of Horror

Trapped Author

Erase Archetype Deck

Card Design: Initial design documentation, art implementation, balancing

Art: Drawing temporary 2D art assets

Collab / Corrupted Collabs

Archetype Deck

Card Design: Initial design documentation / implementation, art implementation

Art: Drawing final 2D art assets

Thang!

Freeze Tag / Ovens

Core Mechanics

Combat Design: Initial design documentation, balancing

Ice Arena

Map Blockout

Level Design: Mock-up sketches, blockout implementation, usability testing

Unchained: Tale of Enra

Combat Design: Ability documentation, enemy design

Level Design: Mock-up sketches, sequencing documentation

Narrative Design: Character documentation, scriptwriting and dialogue

Floodsong

Narrative Design: Global documentation, flow charts

Doodle Cards

Stickers

Archetype Art

Art: Drawing final 2D art assets